Higher values increases maximum targeting distance by one for each point. A unit with 1 maneuver value can target the unit directly in front of it if there's no such unit it can target units diagonal to it. Frontage in the early game is massive, while by the end of the game frontage will be limited to only 10 units in the front line. Finally, width is reduced over the course of the game as technology is researched. Combat width can be negatively modified by terrain. This is important because frontage is always limited: only so many units can participate in a battle at a time. Width: This determines how much space a brigade occupies in combat.After the first round, the attackers need to have a higher roll than the defenders for three rounds to completely remove the dig-in penalty. So, for example, if an army that has just one unit with a recon of 2 attacks a defending army that has a dig-in value of 6, when the battle begins the penalty for the attackers' roll will be 3. After the first round, every time the attacker rolls higher than the defender, the remaining dig-in value is reduced by one. Recon is also used by an attacker to reduce the dig in value of that defending army, which is DIVIDED by the recon of the unit with the highest recon in the attacking army. Recon: Improves the speed of an occupation.Attack is used when the unit is on the attacking side, Defense is used when the unit is on the defending side. Attack & Defense: Base values that are used for combat die rolls.A value of 10 attack means a unit would inflict twice as much damage on attack as a unit with 0 attack. Each level of attack/defence adds 10% of the base damage to the total strength damage. Since this also boosts Supply Limits, it is a highly important tech line. How many of the casualties are removed from their respective soldier pops depends on the "war hospitals" modifier, which is commonly boosted by inventions in the "Chemistry / Electricity" line of the industry tech line. Be aware that not every soldier who gets "killed" actually dies. The reinforcement rate is increased largely by culture technology, available supplies, and available soldier pops. Strength: Represents how many soldiers are in the unit.Morale (Organization Regain): increases a unit's organization by 0.01 * discipline for each % of morale.A unit with 1% discipline would take 100 times the organization damage as a unit with 100% discipline. Organization damage is influenced by the discipline value of a unit: as a unit's discipline increases, it takes less organization damage. When a regiment runs out of organization, it can no longer engage in combat. Different units have different "base organisation" levels: irregulars and cavalry have the lowest, while tanks have the highest. Organization is regained through morale (influenced by inventions in the military tactics chain and certain leaders) and supply. Organization: Represents how orderly the formation is.Both of these values influence how much damage a unit can do in combat.
Every individual brigade has two values describing its current state: organization and strength.